MultiVersus is being played more than every other fighting game on PC combined and it's not even out of Early Access yet

MultiVersus is being played more than every other fighting game on PC combined and it’s not even out of Early Access yet











MultiVersus technically isn’t available to everyone just yet, but thousands upon thousands of players are already pouring in to check out the new platform fighting game.






Even with the title still being in limited Early Access, MultiVersus is setting records for fighting games on PC, and its average player count is higher than every other major fighter on Steam combined.









Using the helpful data from Steam Charts, Warner Bros.’ platform fighter has an average of 38,872 players online at any given time and an absolutely massive all-time peak of 61,964.


We logged the averages and peaks of 13 of the other largest and fighting games still being supported on PC, and guess what.


Their combined total average over the past month is only 28,902 even with the free-to-play workhorse that is Brawlhalla, which is arguably MultiVersus’ biggest competition aside from Super Smash Bros. Ultimate.


Unless Street Fighter 6, Project L or something else blows up massively in the near future, MultiVersus has already set the record for all-time peak players too that will stick around.


The next 2 closest to it for peaks are Dragon Ball FighterZ at 44,234 players and Brawlhalla’s 34,169.


And remember, this is only counting Steam’s numbers, and MultiVersus hasn’t entered its open beta yet.


While MultiVersus is “free,” the game’s not freely available to everyone right now, as the only ones who can currently play are those who were in the previous closed alpha tests, those who buy a Founder’s Pack, people who watch 1 hour of the game on Twitch or players who signed up to compete at Evo 2022.




















Title 30-Day Average 24-Hour Peak All-time Peak
MultiVersus 38,872 51,346 61,964
Brawlhalla 12,426 17,298 34,169
Tekken 7 4,436 6,428 18,766
DNF Duel 2,766 1,267 12,324
Street Fighter 5 2,349 3,108 13,807
Mortal Kombat 11 2,139 2,582 27,301
Guilty Gear Strive 1,829 1,921 30,939
Dragon Ball FighterZ 1,633 1,930 44,234
King of Fighters 15 542 813 8,205
Rivals of Aether 422 618 2,828
Granblue fantasy: Versus 162 180 2,599
Persona 4 Arena Ultimax 96 114 5,628
Melty Blood: Type Lumina 72 106 13,182
Nickelodeon All-Star Brawl 30 46 9,120


It’s certainly looking like WB’s approach to making a free-to-play, cross-platform fighter full of recognizable characters will pay off massively for the company and developers.


Depending on just how high it can fly once it enters Open Beta this week and upon full release, developers and publishers across the space are going to be watching the success very closely — and some will likely change up their own plans accordingly.


This is certainly a sign that a free-to-play fighting game with good online and crossplay can work and do so very well, which could shake up the landscape as we know it.


Obviously, we’ll need to see how those numbers are looking in the long-term after the release hype, but starting this high already very well could mean that MultiVersus will continue to be the biggest dude on the block (except maybe Smash Ultimate).




Developer support and communities are also important factors for a game’s health, as the chart shows that long-established titles like Tekken 7 are beating out new ones like DNF Duel and The King of Fighters 15 handily.


MultiVersus’ games as a service approach means that the fighter will continue to see frequent and notable updates for likely years to come so long as numbers remain good and the money rolls in.


While Smash will certainly be fine, I’d be absolutely sweating if I was in charge of Brawlhalla right now, and Nickelodeon All-Star Brawl isn’t even a blip on the radar.


We’ll of course be tracking MultiVersus’ success and performance as it enters its next phases, but big changes appear to be on the horizon, if they aren’t already here.







#MultiVersus #played #fighting #game #combined #Early #Access

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